![]() This is further improved in OFP's US release and in the OFP Ultimate Upgrade 2 patch. You can add these actions only to a player's unit, not to AI units. When the action is selected from the menu, the script named "script.sqs" will start. "name" is the menu line text to be displayed for the action. This will add a new item to the player's Action menu. You can define your own actions in a player's Action menu. What is and how do I define "user defined actions", made available in OFP V1.10? Where is the name of the object from which weapons or magazines are to be removed. To remove weapons and magazine previously added to an object, use the following commands: To add ammunition magazines to the object, instead of weapons, just replace the command "AddWeaponCargo" with "AddMagazineCargo". Where is the name of the object the weapons will be added to, "weapon" is the reserved name of the weapon you want added and number is the quantity of that weapon to be made available in the object.įor example, if you want to add 15 Mortars to a truck you named "convoy5", you would insert the following statement: In the "init" section of the object, you can add weapons to the object by inserting the following statement: How do I add weapons and ammunition to ammo crates, trucks and other objects? Next, there are still many sites covering OFP mission editing. Remember to search for what you're looking for before asking! Almost all of them have separate discussion boardss for mission editing. I want to be a mission maker! Where do I begin?Ī reasonable place to start is the articles available on this wiki (add link here)! Another excellent resource is the forums (dead link). 35 What audio file format supported by OFP is the most efficient?. ![]() ![]()
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